// *************************************************************************************************
//
// MK3D Engine
// --------------------------------------
// Copyright (C) 2007-2011 Zeb (mailto: zebbey@gmail.com)
//
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//
// *************************************************************************************************

#include "mk_header.h"
#include "mk_ui_mk3de_renderer.h"
#include "mk_engine.h"
#include "mk_error.h"
#include "mk_ui_texture.h"

namespace MK3DE
{
    CMK3DEUIRenderer::CMK3DEUIRenderer()
    {
    }

    CMK3DEUIRenderer::~CMK3DEUIRenderer()
    {
    }

    BOOL CMK3DEUIRenderer::RenderQuad(CUITexture* pTexture, Rect2D& rcTexture, Rect2D& rcDest, RectColor& color)
    {
        CPainter* painter = GetEngine()->GetPainter();
        //CMK3DEUITexture* texture = (CMK3DEUITexture*)pTexture;

        return painter->DrawImageSub2D(rcDest, rcTexture, color, NULL);
    }
    
    BOOL CMK3DEUIRenderer::FlushRender()
    {
        return GetEngine()->GetPainter()->Flush();
    }
}